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		<title>Ustwo games: How is Adapting to the Changing Gaming Landscape?</title>
		<link>https://www.yourtownnews.ca/ustwo-games-how-is-adapting-to-the-changing/</link>
		
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		<pubDate>Fri, 01 May 2026 21:34:43 +0000</pubDate>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[contractors]]></category>
		<category><![CDATA[development costs]]></category>
		<category><![CDATA[game pricing]]></category>
		<category><![CDATA[indie titles]]></category>
		<category><![CDATA[PC gaming]]></category>
		<category><![CDATA[ustwo games]]></category>
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					<description><![CDATA[<p>Ustwo Games is shifting towards a contractor model, aiming to reduce development costs while transitioning from mobile to PC and console gaming.</p>
<p>Сообщение <a href="https://www.yourtownnews.ca/ustwo-games-how-is-adapting-to-the-changing/">Ustwo games: How is Adapting to the Changing Gaming Landscape?</a> появились сначала на <a href="https://www.yourtownnews.ca">YourTownNews</a>.</p>
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										<content:encoded><![CDATA[<p>How does a game studio adapt in a rapidly changing industry? <strong>Ustwo Games</strong> is embracing a new contractor model aimed at enhancing flexibility and reducing development costs as it shifts focus from mobile platforms to PC and console gaming.</p>
<p>This strategic pivot comes amidst rising budgets that previously ranged between <strong>£7 million and £10 million</strong> for their mobile titles, which include popular games like <em>Monument Valley 3</em> and <em>Alba: A Wildlife Adventure</em>. Currently, the studio employs around <strong>30 people</strong>, but this number swells to <strong>40 during peak production phases</strong>. Maria Sayans, the studio head, emphasized the necessity of lowering development budgets for future projects.</p>
<p>That context matters because it illustrates the challenges indie studios face in an increasingly competitive market. As Sayans pointed out, &#8220;We&#8217;ve been a little bit too romantic about the idea that we should have employees and give people long-term job security.&#8221; This acknowledgment reflects a broader trend in the industry where maintaining a lean operational model can be crucial for sustainability.</p>
<p>The reliance on contractors was minimal during the peak of <em>Monument Valley 3</em>&#8216;s production, but moving forward, Ustwo plans to maintain its core team while expanding through contractors. This approach not only allows for greater flexibility but also helps manage fluctuating development costs—an essential factor in today’s gaming ecosystem.</p>
<p>As part of this transition, Ustwo Games is also evaluating its pricing strategy. Sayans noted that pricing games too low could jeopardize the studio&#8217;s sustainability. &#8220;If in doubt, price it a little bit higher because you can always discount later,&#8221; she advised. This approach aims to balance profitability with accessibility for players who might be sensitive to price changes.</p>
<p>The move away from mobile platforms toward a console-first focus reflects Ustwo&#8217;s desire to tap into larger markets where game pricing can be more favorable. Yet, this shift raises questions about how existing fans will respond. Will they embrace higher prices for indie titles they love? Sayans believes that for core fans—the day one players—the difference between £5 and £10 may be negligible.</p>
<p>The future remains uncertain as Ustwo navigates these changes. While they aim for growth through contractors and higher game pricing, how this will impact their player base and overall market positioning is yet to be seen. The gaming landscape is evolving rapidly, and Ustwo Games&#8217; next steps will be closely watched by industry observers.</p>
<p>Сообщение <a href="https://www.yourtownnews.ca/ustwo-games-how-is-adapting-to-the-changing/">Ustwo games: How is Adapting to the Changing Gaming Landscape?</a> появились сначала на <a href="https://www.yourtownnews.ca">YourTownNews</a>.</p>
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